TSG Warzone Gameplay Guide
A short guide to help you understand how to play TSG Warzone and start having fun.
Gameplay summary
- The first to reach 1000 points wins; kill players, AI, capture zones, or destroy the enemy core.
- Items can be obtained by spending personal points at item stations.
- Items unlock based on the Level of the match.
- Navigate the Radial Menu intuitively with a controller, mouse or keyboard WASD and Spacebar.
- Have fun.
Bookmark the maps and modes for Warzone here:
The objective
The main objective in TSG Warzone is to be the first team to reach 1000 points. Points can be obtained by:
- Killing players: One point per kill
- Capturing zones: Passive one point gain per zone every five seconds
- Killing AI Bosses: 25-, 100- and 200-point bosses that spawn around the map every two minutes up to 18 minutes
- Destroying the enemy core: If all three zones are captured by a team, the opposite team's Home Base opens up, revealing a core in the middle that when destroyed, will cause an instant win for the team who destroyed it
Capturing Zones
Capturing zones unlocks the ability to spawn around that zone for your team as well as begins passive point gain of one point per five seconds per captured zone. There are three capturable zones which each use the Strongholds capture logic; enemy progress on the zone can be instantly reset if no enemies are present in the zone. 20 seconds to capture.
AI encounters
Killing the boss of an AI encounter grants the specified point amount to the team of the player who dealt the killing blow. Securing these boss kills for your team can quickly turn the tide of the game, but be prepared to invest time and resources into fighting the bosses; they are no easy feat. The exact boss spawn times can be found here: Skirmish at Darkstar, March on World's End.
The AI in TSG Warzone are adjusted to generally be stronger than ususal to emphasize the need for using weapons with specific damage types to kill them. Each AI is weak to one of the following damage types:
- Kinetic: Brutes, Grunts, Jackals
- Plasma: Elites, anything with a shield
- Explosive: Hunters, Brutes
And the remaining damage types have more general uses:
- Shock: Can temporarily immobilize almost all enemies
- Hardlight: Great for vehicle damage, decent at shield damage
Destroying the Core
The enemy team's Core is located in the Home Base and can be exposed by capturing all three zones at once. Destroying the enemy core results in an instant victory for the destroying team. The core can be damaged with any damage type, but it's most weak to Plasma and Hardlight.
Points and Level
The sandbox of TSG Warzone is vast, and points and level determine which items can be obtained at each moment. Points are personal to each player and are used to purchase items. Points can be earned throughout the match by:
- Killing players and AI: More points for player kills, less for AI
- Passively over time: A small amount of points is granted every second for every player
- Capturing zones initially: Players who contributed to the initial capture of a zone are rewarded
The level is a global value from 1–9 which determines the tier of items that can be obtained. The match starts at level 1 and increases based on the combined points of both teams. Once the level increases to a whole number, a new tier of items can be obtained.
To get an idea of what items you can find in each tier, take a look at the following tables:
Radial Menu
The radial menu is an interface used to choose what items you want to obtain. The menu can be accessed from item stations located in the Home Bases and at each capturable zone, or at any time while dead by using the custom input key.
The menu features categories for each item group, and categories with lots of items—mainly the Weapons category—feature pages that you can quickly jump to in order to get to your desired item as quickly as possible. Items you currently cannot obtain are greyed out.
Preserved items on respawn
The Loadout Weapons and Ability Boosts are free to obtain and retain after dying. Higher tiers of these unlock as the game progresses and the level increases.
Example of selecting a loadout weapon:









