Okom

Technical Level Designer

I focus on creating engaging level experiences that play intuitively and are balanced. I specialize in creating scripted tools to help others debug and improve their creations, and I like creating scripted elements for my levels.

Personal highlight projects:

Smallhalla

Teamwork focused project of a Halo 3 8v8 map layout reimagined for a fast-paced 4v4 CTF gamemode.

  • Reimagined
  • Teamwork
  • 4v4 CTF
  • Forge
  • Blender
  • Map
  • 343 Recommended
  • Matchmaking

de_sauna_okom

A classic Finnish public server Sauna map. The Sauna room serves as the singular bombsite in this style of map.

  • Original
  • Solo
  • 5v5 Bomb Defusal
  • Hammer Editor
  • Map

Bot Backfill Suite

A script that automatically fills bots in the place of missing players and removes excess bots mid-game if players join to fill their spot.

  • Solo
  • Forge
  • Script
  • Resource

Titanium

Fast-paced competitive 4v4 map utilizing a rotational layout set near a Titanium mine.

  • Original
  • Solo
  • 4v4 Oddball
  • Forge
  • Map

Hollow

Big Team Battle map set in an ice cave with winding pathways for vehicles as well as opportunities for sneaky plays on-foot.

  • Original
  • Solo
  • 12v12 CTF
  • Forge
  • Map

Sandtrap Firefight

PvE variant of a classic Halo 3 map remake with a wide variety of locations and interesting ways to fight AI enemies from.

  • Remake
  • Solo
  • 4 to 20-Player PvE KOTH
  • Forge
  • Map
  • 343 Recommended

Feedback/QA

Detailed quality assurance write-ups I've done for some maps that were in the polish state and required help to get them up to matchmaking standards.

  • Solo
  • Website
  • Resource

TSG Forge Wiki

A community-based wiki around Halo Infinite's level editor 'Forge' where I've contributed to via wiki formatting guidelines and articles.

  • Teamwork
  • Website
  • Git
  • GitHub
  • Resource