I focus on creating engaging level experiences that play intuitively and are balanced. I specialize in creating scripted tools to help others debug and improve their creations, and I like creating scripted elements for my levels.
Personal highlight projects:
Smallhalla
Teamwork focused project of a Halo 3 8v8 map layout reimagined for a fast-paced 4v4 CTF gamemode.
de_sauna_okom
A classic Finnish public server Sauna map. The Sauna room serves as the singular bombsite in this style of map.
Bot Backfill Suite
A script that automatically fills bots in the place of missing players and removes excess bots mid-game if players join to fill their spot.
Titanium
Fast-paced competitive 4v4 map utilizing a rotational layout set near a Titanium mine.
Hollow
Big Team Battle map set in an ice cave with winding pathways for vehicles as well as opportunities for sneaky plays on-foot.
Sandtrap Firefight
PvE variant of a classic Halo 3 map remake with a wide variety of locations and interesting ways to fight AI enemies from.
Feedback/QA
Detailed quality assurance write-ups I've done for some maps that were in the polish state and required help to get them up to matchmaking standards.
TSG Forge Wiki
A community-based wiki around Halo Infinite's level editor 'Forge' where I've contributed to via wiki formatting guidelines and articles.